AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Chile, Q2 2022
In Q2 2022, the top 5 ultracasual games on iOS in Chile showcased varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into each game's metrics.
In Q2 2022, the ultracasual games category on the iOS platform in Chile saw intriguing trends among the top 5 applications. Here's a closer look at how each game performed based on data from Sensor Tower.
Slime it: Slime Game Simulator had fluctuating weekly revenue, peaking early in the quarter with around $112 and then gradually declining to $61 by the end of June. Downloads were sporadic, showing minor activity with a peak of 15 downloads in the week of May 9. The app maintained a fairly stable active user base, starting at 847 and ending at 725.
Fill The Fridge! from Rollic Games experienced a more dynamic quarter. Weekly revenue ranged from $34 to $82, with notable peaks and troughs. Downloads saw significant activity, reaching a high of 8.5K in mid-April and stabilizing around 5K towards the end of the quarter. Active users also showed strong numbers, peaking at 14.8K in mid-April and maintaining around 12.3K by the end of June.
Acrylic Nails! by Crazy Labs had modest revenue figures, fluctuating between $28 and $65. Downloads for the app showed an increase towards the end of the quarter, peaking at 1.1K in mid-June. The number of active users followed a similar trend, peaking at 2.8K in mid-June and settling at 2.2K by the end of the quarter.
World of Slime Simulator Games saw minimal activity in both downloads and active users. Weekly revenue varied slightly, with a range between $21 and $45, but downloads and active users remained negligible throughout the quarter.
Diamond Painting ASMR Coloring, also from Crazy Labs, had a gradual increase in revenue towards the end of the quarter, peaking at $41. Downloads saw a significant spike in mid-May with 773 downloads and then tapered off to 174 by the end of June. Active users mirrored this trend, peaking at 1.2K in late May and decreasing to 446 by the end of the quarter.
These insights are sourced from Sensor Tower, where more detailed data and trends can be explored for a deeper understanding of the ultracasual games market.